#Command and conquer red alert 3 plus
On the plus side of things, the new Japanese faction is innovative, with many units lifted directly from anime, such as the mecha which can transform from a ground robot to a fighter, which seems to directly inspired by the Valkyrie from Macross (aka the Veritech from Robotech). There is also disappointment with the unit roster: the Allied and Soviet unit selection is mostly just copied over from Red Alert 2, with a few new units thrown in. The exception is the new water system, which is fantastic but also system-intensive, with even more powerful machines likely to stutter during busy naval battles.
The game engine is looking increasingly ancient these days, especially when compared even to the two-year-old Company of Heroes, and the bright, primary colour scheme of Red Alert 3 doesn't play to it as well as the darker, muted C&C3 aesthetic. Unfortunately, whilst Tiberium Wars proved to be the best Command and Conquer game to date, with a tight storyline, fast-paced combat and doing a sterling job of updating the geriatric SAGE engine, Red Alert 3 is not as successful. However, those used to the prior Red Alert games are used to this by now, so it is not a major issue. For example, one of the Japanese missions has you racing to defend the Empire's colony at Pearl Harbour from a surprise Allied naval assault (irony!), an event not mentioned or replicated in the Allied or Soviet campaigns, which is a bit odd. Red Alert 3 is a throwback to the good old days of the earlier Red Alert games, throwing out the tighter narrative focus and sequential campaigns that Tiberium Wars brought in and reverting to having each of the three campaigns in the game take place in an alternate history to the others. With no nuclear weapons to hold them at bay, the Empire seems poised to take control of the entire globe.
However, they also discover that, rather than joining the Allies as in the original timeline, Japan has become an independent nation, the Empire of the Rising Sun, and forged a vast and powerful war machine which it has now unleashed on both the Allies and Soviets. Upon returning to their home time, the Soviet leadership discovers that they have proven victorious and driven the Allies from the European mainland. In a last-ditch gambit, the Soviet leadership time-travels back to 1927 and kills Albert Einstein, after he had executed Hitler in the original Red Alert (thus ensuring WW2 never happened, the core premise of the Red Alert series) but before he started developing high-tech weaponry for the Allied cause. Red Alert 3 opens towards the end of Red Alert 2, with the Allies about to overrun Moscow. With Command and Conquer 3: Tiberium Wars proving to be a big hit in 2007, the news that Red Alert 3 would be making an appearance in late 2008 wasn't exactly a major surprise. Every time a Command and Conquer game has appeared, a new iteration of its brighter, shiner, much stupider cousin, the Red Alert series, has rapidly followed.