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This leads to a destroyer hunter type role, where she contests caps and runs down enemy destroyers with her extremely high speeds in order to make up for her poor concealment, while gunning them down with her powerful guns before quickly turning away and going dark to search for her next prey. However, in exchange for the powerful guns, she still suffers from the lack of a smokescreen consumable, and her torpedoes are rather underwhelming due to their poor speed, mediocre range, and slow reload. Marceau differs from her sister Kleber in many ways, primarily her guns, which boast the highest DPM of any tier 10 destroyer. She also enjoys a concealment advantage over Kleber, and has longer range torpedoes. She mounts the 127mm guns of Colbert, at the tradeoff of reduced HE alpha damage and slower shell ballistics in exchange for higher AP alpha. She shares Kleber's hull but her differences warrant a completely different play style. Marceau is the coal alternative to Kleber. The data presented in the AA Defense sidebar section may be incorrect.įor a graphic summary of ships Tiers VIII thru XI see LittleWhiteMouse's "Actual AA DPS". The playing field is rectangular in all 6 modes and there are no power-ups of any kind except for the ones featured in the game mode Retro Evolved.Warning. This objectively makes Classic mode the purest way to play the original game modes. Each of these modes are for the most part identical to their original incarnations.Īside from Retro Evolved, these modes feature none of the power-ups that you would normally find in Adventure Mode. Two features similar to this mode would later be added in the Evolved update, these are known as Ultimate Mode and Hardcore Mode and contain many of the features and adding both new levels and newer ways to play.Ĭlassic mode is a compilation of 6 game modes from previous installments. The mode is inspired by the Galaxy Mode featured in Geometry Wars: Galaxies, and some elements have been borrowed and improved upon.
GEOMETRY WARS 3 DIMENSIONS WIKI SERIES
The most noticeable feature of Adventure mode is that for the first time, the series feature fully 3D levels, these levels come in many different shapes and sizes and changes the gameplay dramatically, some levels might be split in half by a wall, and some might even change the longer a game progresses. The number of points scored by destroying an enemy depends on the multiplier, which can reach into the thousands.Īdventure Mode is an entirely new mode played across a large map featuring a large host of different three-dimensional maps featuring multiple game types, some of which are exclusive to this mode. Bombs clear the game space of enemy shapes instantly, although no points are awarded for their destruction.Ĭrucial to effective play is the score multiplier, which increases as the player collects " Geoms" - small diamond-shaped green objects dropped by enemies upon destruction. Depending on the game mode, Lives and Bombs can be collected upon achieving a certain number of points. If this happens, the player's ship is destroyed and a life is lost. There are several different Game modes and the overriding objective of the game is to score points by destroying a variety of shapes and surviving by not touching them. The player controls a small, highly maneuverable ship that can move and fire independently in any direction. The game features multiple new features and improvements over older entries, including a new Adventure Mode and for the first time fully 3-dimensional gameplay. It is the third main installment in the Geometry Wars series and sixth installment overall. Geometry Wars 3: Dimensions Evolved is a 2014 multidirectional shooter video game developed by Lucid Games and published by Sierra Entertainment.